Filip Maj
|
b68d13ea7f
|
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
|
2016-04-02 17:56:01 -04:00 |
|
Filip Maj
|
a30311d12a
|
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
|
2016-03-28 11:31:21 -04:00 |
|
Filip Maj
|
e851c767df
|
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
|
2016-03-12 02:52:34 -05:00 |
|
Filip Maj
|
44e5430fdc
|
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
|
2016-03-06 17:55:42 -05:00 |
|
Filip Maj
|
c9116005d6
|
Changed untradeable to itemType (since it's used for bazaar as well).
|
2016-02-22 22:33:52 -05:00 |
|
Filip Maj
|
83fb9badd7
|
Finished writing the query and editing the inventory methods to use the gamedata.
|
2016-02-21 21:44:11 -05:00 |
|
Filip Maj
|
4bebeb387a
|
Fixed use to isUsable in utility function.
|
2016-02-21 20:48:54 -05:00 |
|
Filip Maj
|
0e4b9f4263
|
Finished writing final datastructure for items. Did some cleanup in server.
|
2016-02-21 20:48:07 -05:00 |
|
Filip Maj
|
e72f1d3dcf
|
Finished the structure of the database item loader. Added the graphics portion of the reader.
|
2016-02-21 16:34:29 -05:00 |
|
Filip Maj
|
2f3f677ec4
|
Wrote item loaders for gamedata.
|
2016-02-21 16:13:35 -05:00 |
|
Filip Maj
|
d66d2908ec
|
Added in all the utility functions from the Item script.
|
2016-02-21 15:00:49 -05:00 |
|
Filip Maj
|
d2ac603efa
|
Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
|
2016-02-21 14:06:23 -05:00 |
|
Filip Maj
|
c6ac8b2f14
|
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
|
2016-02-16 22:53:53 -05:00 |
|
Filip Maj
|
cb4171f1fd
|
Bunch of bugfixes and final tweaking to get inventory working.
|
2016-02-14 12:09:18 -05:00 |
|
Filip Maj
|
110a112328
|
Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity).
|
2016-02-13 21:14:49 -05:00 |
|
Filip Maj
|
1f3cd8eaf3
|
Added the two new datatypes to get the inventory commands to parse properly.
|
2016-02-13 16:33:33 -05:00 |
|
Filip Maj
|
df2ac1fb32
|
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
|
2016-02-11 22:14:40 -05:00 |
|
Filip Maj
|
42ba95b69d
|
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
|
2016-02-07 13:05:54 -05:00 |
|
Filip Maj
|
c83b4a12b9
|
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
|
2016-02-03 00:45:11 -05:00 |
|
Filip Maj
|
789df97d48
|
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
|
2016-01-25 01:10:43 -05:00 |
|
Filip Maj
|
f1025f89d3
|
Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
|
2016-01-23 23:28:12 -05:00 |
|
Filip Maj
|
7bc3c8c2dd
|
Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented).
|
2016-01-23 22:11:45 -05:00 |
|
Filip Maj
|
ea6b1e33c7
|
NPCs now spawn and load template from the db.
|
2016-01-20 23:18:10 -05:00 |
|
Filip Maj
|
02b90edd3f
|
Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
|
2016-01-20 00:02:57 -05:00 |
|
Filip Maj
|
d90dc0cb80
|
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
|
2016-01-19 21:47:59 -05:00 |
|
Filip Maj
|
bea796ec85
|
Removed old db stuff.
|
2016-01-10 03:05:22 -05:00 |
|
Filip Maj
|
9fc4101812
|
Fixed all errors with player loader from db. DBAppearance is redundent and was removed.
|
2016-01-10 01:19:46 -05:00 |
|
Filip Maj
|
fac9d28529
|
Got warp working. BROKE ACTOR SPAWNING!
|
2016-01-08 21:37:09 -05:00 |
|
Filip Maj
|
360d72b376
|
Implemented the player portion of the new actor system.
|
2016-01-02 18:17:03 -05:00 |
|
Filip Maj
|
04faf9d753
|
Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
|
2016-01-02 14:04:45 -05:00 |
|
Filip Maj
|
aeef4f5616
|
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
|
2015-12-29 01:20:46 -05:00 |
|
Filip Maj
|
4eda13501c
|
Added receiving packets for GM stuff. Started implementing the recruitment packets.
|
2015-12-06 20:23:34 -05:00 |
|
Filip Maj
|
1f7c876461
|
Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
|
2015-12-04 02:00:05 -05:00 |
|
Filip Maj
|
0a6b005a0c
|
Added command and script packets. Finished the SetActorProperty packet. Fixed bug with manually send packets from console.
|
2015-11-27 00:42:35 -05:00 |
|
Filip Maj
|
1d20f8b8b8
|
Started doing multiplayer stuff.
|
2015-10-13 22:58:21 -04:00 |
|
Filip Maj
|
7116c96b2f
|
Fixed packet creators in Actor. Added replace id overload. Fixed Zone class, should work correctly.
|
2015-10-13 22:57:16 -04:00 |
|
Filip Maj
|
b17a86ba2c
|
Added more packet creators to the actor class. Made sendPacketQueue private to avoid confusion. Added zone stuff to test multiplayer.
|
2015-10-13 19:15:44 -04:00 |
|
Filip Maj
|
d3325676c5
|
Got rid of some garbage packets. Emote packet implemented though bug with descriptions.
|
2015-10-12 02:03:47 -04:00 |
|
Filip Maj
|
29f030eddb
|
Fixed music packet, no longer hard coded. Added setTarget, lockOn, and startScript packets. Console window has quieted down woo!
|
2015-10-08 00:49:31 -04:00 |
|
Filip Maj
|
327dfc656b
|
Implement the actor initial position packet and set state packet.
|
2015-10-06 23:08:40 -04:00 |
|
Filip Maj
|
a81d6bb26a
|
Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id.
|
2015-10-06 00:39:18 -04:00 |
|
Filip Maj
|
b0ab527550
|
Implemented more packets. Implemented zone grid map.
|
2015-10-05 19:36:15 -04:00 |
|
Filip Maj
|
3cacedf6ab
|
New debug packets.
|
2015-10-04 22:42:20 -04:00 |
|
Filip Maj
|
46c4c26d01
|
Initial Commit.
|
2015-09-25 18:52:25 -04:00 |
|