Filip Maj
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7c4091a196
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Finished refactoring Map Server. Clear of syntax errors.
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2017-06-27 16:55:14 -04:00 |
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Filip Maj
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dbaea65c19
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Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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2017-06-19 16:30:04 -04:00 |
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Filip Maj
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9bc3fc8dd7
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Setting the active linkshell now works.
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2017-01-09 23:12:56 -05:00 |
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Filip Maj
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771b5b6d81
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LS kicking and leaving work.
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2017-01-09 00:12:11 -05:00 |
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Filip Maj
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61e4effd74
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Started implementing LS management. Rank change works.
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2017-01-08 23:13:15 -05:00 |
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Filip Maj
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108d8be013
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Linkshell inviting completed.
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2017-01-08 21:42:43 -05:00 |
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Filip Maj
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5d494255ad
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Party invite done, as well as chat. Fixed double output of say packets. Note: Still need to implement name version of invite!!!
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2017-01-02 14:35:11 -05:00 |
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Filip Maj
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5af1f6dba6
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Relation group work.
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2017-01-02 11:47:14 -05:00 |
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Filip Maj
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6ba1f968c3
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Party leave/disband done.
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2016-12-22 14:47:24 -05:00 |
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Filip Maj
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2b10221a75
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Party sync is done. Finished kick/promote code. Client is now always at the top of pt list.
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2016-12-21 21:49:50 -05:00 |
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Filip Maj
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506bcbaf87
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Added missing opcodes.
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2016-12-21 20:04:33 -05:00 |
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Filip Maj
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16c9b741bf
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Kicked/Promote leader added but broke login. D/Cing now.
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2016-12-21 18:02:50 -05:00 |
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Filip Maj
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ae38ee1bc1
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Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work
# Conflicts:
# FFXIVClassic Map Server/WorldManager.cs
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2016-12-21 08:28:24 -05:00 |
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Filip Maj
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bf9095822e
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Got party leader working. Added linkshell world/zone requests.
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2016-12-21 08:27:23 -05:00 |
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Filip Maj
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2bdc238bc2
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Added party sync packet which will sync member info between world/zone servers.
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2016-12-20 19:17:50 -05:00 |
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Filip Maj
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4ce4647a75
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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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2016-12-03 14:00:24 -05:00 |
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Filip Maj
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e30831fdc5
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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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2016-12-03 12:19:59 -05:00 |
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