Filip Maj
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c83b4a12b9
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Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
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2016-02-03 00:45:11 -05:00 |
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Filip Maj
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cfb29b912f
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Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
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2016-02-02 00:02:06 -05:00 |
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Filip Maj
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789df97d48
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More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
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2016-01-25 01:10:43 -05:00 |
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Filip Maj
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300748668f
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Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
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2016-01-24 17:11:35 -05:00 |
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Filip Maj
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e043be5ca4
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Added a way to reset a zone and reload the NPC list.
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2016-01-24 03:10:17 -05:00 |
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Filip Maj
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ea6b1e33c7
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NPCs now spawn and load template from the db.
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2016-01-20 23:18:10 -05:00 |
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Filip Maj
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02b90edd3f
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Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.
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2016-01-20 00:02:57 -05:00 |
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Filip Maj
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887da7b503
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Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
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2016-01-17 23:36:34 -05:00 |
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Filip Maj
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0e85e2bddf
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Implementing zone settings from DB.
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2016-01-17 01:51:02 -05:00 |
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Filip Maj
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1c845e62e3
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Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
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2016-01-16 23:03:04 -05:00 |
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