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								 Filip Maj | e851c767df | Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. | 2016-03-12 02:52:34 -05:00 |  | 
			
				
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								 Filip Maj | d2ac603efa | Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. | 2016-02-21 14:06:23 -05:00 |  | 
			
				
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								 Filip Maj | b7fd3e442c | Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object. | 2016-02-20 16:51:35 -05:00 |  | 
			
				
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								 Filip Maj | cb4171f1fd | Bunch of bugfixes and final tweaking to get inventory working. | 2016-02-14 12:09:18 -05:00 |  | 
			
				
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								 Filip Maj | 69b34fdce7 | Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed. | 2016-02-13 14:12:05 -05:00 |  | 
			
				
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								 Filip Maj | df2ac1fb32 | Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! | 2016-02-11 22:14:40 -05:00 |  | 
			
				
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								 Filip Maj | 0f80fa12dc | Added new equipment change packet. Renamed ChangeEquipmentPacket to EquipmentChangePacket. Renamed folder Actor to actor. | 2015-10-06 11:53:40 -04:00 |  | 
			
				
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								 Filip Maj | a81d6bb26a | Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. | 2015-10-06 00:39:18 -04:00 |  | 
			
				
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								 Filip Maj | b0ab527550 | Implemented more packets. Implemented zone grid map. | 2015-10-05 19:36:15 -04:00 |  | 
			
				
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								 Filip Maj | 3cacedf6ab | New debug packets. | 2015-10-04 22:42:20 -04:00 |  |