Commit Graph

346 Commits

Author SHA1 Message Date
Tahir Akhlaq c70cf022b7 moved vector3 to common
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq 872e56f8f9 navmeshes now super lightweight (<3 u devi)
- refactored some stuff
- unhardcoded navmesh loading
- included sharpnav license
2017-06-29 19:14:03 +01:00
Tahir Akhlaq b640c87c69 fixed player position updates i think 2017-06-29 19:14:02 +01:00
Tahir Akhlaq dd552ba69d adjusted roam radius slightly 2017-06-29 19:14:02 +01:00
Tahir Akhlaq e09cb197b3 fixed finding random point retardation 2017-06-29 19:14:02 +01:00
Tahir Akhlaq a62475e81e moved pathing crap out of actor
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq d72a2af641 initial navmesh stuff 2017-06-29 18:45:39 +01:00
Filip Maj 33e580ed38 Removed redundant queuepacket func. 2017-06-27 21:40:49 -04:00
Filip Maj ab3e152b7d Fixed spawning being broken. 2017-06-27 21:30:32 -04:00
Filip Maj 3370309dd0 Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Filip Maj 08477780f8 Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket. 2017-06-27 17:37:13 -04:00
Filip Maj 1339975ade Cleaned up inventory packets. 2017-06-27 17:07:29 -04:00
Filip Maj 7c4091a196 Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
Filip Maj d8ac8216c4 More subpacket cleanup. 2017-06-27 13:52:47 -04:00
Filip Maj c09471ed43 GL completion animation will only play to self now. 2017-06-26 00:14:26 -04:00
Filip Maj fc96dac7c7 Fixed work values being totally wrong for guildleves. Added Add/Remove GL command. 2017-06-25 23:35:55 -04:00
Filip Maj b5db036d71 Abandoning/Completing GLs now marks them correctly in the Journal. 2017-06-25 23:02:20 -04:00
Filip Maj e5afe8791b Implemented the ending portion of the guildleve. 2017-06-25 22:43:15 -04:00
Filip Maj 019e305525 Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors. 2017-06-25 14:52:32 -04:00
Filip Maj 875b76634a Implemented more of the Guildleve Director. Correct script is now autoloaded based on leveplate. Players are now added to the contentgroup on leve start. Moved animation and stuff to C# side of things. Cleaned up code. 2017-06-25 14:25:54 -04:00
Filip Maj eb17da1c89 Modified how directors work to allow for persistence. Implemented GuildleveDirector object and it's work values. 2017-06-24 15:31:42 -04:00
Filip Maj 2d7d10a417 Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
Filip Maj 44a76c94af Added guildleve helper funcs. 2017-06-24 12:07:27 -04:00
Filip Maj c1d67538f3 Added item storage packet for armoire. 2017-06-19 22:21:21 -04:00
Filip Maj b838027cba Partially figured out the SetSpecialEventWork Packet. 2017-06-15 01:18:57 -04:00
Filip Maj 1d9f57a385 Cleaned up the emotes code. 2017-06-15 00:19:18 -04:00
Filip Maj 0e8de966a9 Fixed emotes, they all work now. 2017-06-15 00:05:14 -04:00
Filip Maj 866e2d3559 Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-06-14 22:24:26 -04:00
Filip Maj d96d5b29a5 Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00
CuriousJorge cfb3a473c1 Applying bugfix from Master to Develop.
Fixes the issue where actors are spawning in with default movement speed instead of their current.
2017-06-06 17:33:02 -04:00
Filip Maj c67c5f3bdf Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
Filip Maj 08b3564d7e Added things for testing mapobjs. 2017-05-05 02:37:01 -04:00
Filip Maj 1516e0bc50 Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00
Filip Maj 8c9ecebae6 Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones. 2017-04-29 20:30:54 -04:00
Filip Maj 2de4934c41 Fixed battle npcs appearing strangely (no nameplate, wrong colour, etc), and implemented content groups! 2017-04-15 16:33:56 -04:00
Filip Maj 0d4ed1d1c8 Cleaned up the way a npc ls is set. Added an optimization, no changes are made if it is being set to the same value already set. Added the handler for npc linkshells when they are used. 2017-04-09 14:01:15 -04:00
Filip Maj 90e48f9ddd Added npc ls saving/functionality. 2017-04-09 12:48:27 -04:00
Filip Maj 4bb222a47a Current phase wasn't being loaded in. Fixed. 2017-04-04 01:42:34 -04:00
Filip Maj 7fa4a1eb80 Added callbacks to help with quest management. Abandoning a quest now works. 2017-04-04 01:10:26 -04:00
Filip Maj 9d63be52e3 Added the Waste Not Want Not quest. 2017-04-02 23:50:51 -04:00
Filip Maj c0f7f1b1ad Fixed quest commands not working from Lua. The uint/string overload was confusing it. 2017-04-02 18:44:47 -04:00
Filip Maj 2b780687dd Actor state from a spawn location wasn't being set. 2017-04-02 13:48:56 -04:00
Filip Maj 6c366110ef Added "CanAcceptQuest" and "IsQuestCompleted" helpers. 2017-03-28 18:03:16 -04:00
Filip Maj 6e12668176 Fixed the journal entry not clearing on removal. 2017-03-20 23:37:05 -04:00
Filip Maj 8f89eb8f23 Added quest accept/complete functions, and fixed a bug with removing quests from the DB. 2017-03-20 23:31:11 -04:00
Filip Maj a77d2a9b48 Fixed crash. 2017-03-20 21:53:43 -04:00
Filip Maj 0a94840419 Checks and fixes for lua. 2017-03-20 21:51:43 -04:00
Filip Maj 7c25b14640 Changed "SendRequestedInfo" to "SendDataPacket" as that's the actual name of the packet. Copied all the progress with the Limsa Opening director to Gridania and Uldah. 2017-03-19 12:35:21 -04:00
Filip Maj b81141a158 More fixings and improvements. 2017-03-14 18:33:33 -04:00
Filip Maj 718bc28c57 Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00