Filip Maj
44a76c94af
Added guildleve helper funcs.
2017-06-24 12:07:27 -04:00
Filip Maj
8c9ecebae6
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
2017-04-29 20:30:54 -04:00
Filip Maj
718bc28c57
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
Filip Maj
e898c045f7
Overhaul of the director system and opening quests. Private Areas further implemented as well.
2017-03-07 00:09:37 -05:00
Filip Maj
f7482781e5
Rewrote directors so that they can work in the new system. Began adding content groups to the map server.
2017-01-29 11:07:28 -05:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
f0ec2125ac
Found out the second weather packet value is a transition time.
2016-05-09 22:19:57 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
Filip Maj
108f5aa677
Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
2016-04-11 22:49:05 -04:00
Filip Maj
c0cd7555e1
-Fixed up the quest flag functions.
...
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
2016-04-07 22:34:10 -04:00
Filip Maj
597a800599
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
Filip Maj
a30311d12a
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
2016-03-28 11:31:21 -04:00
Filip Maj
9c28e966f7
Added director code to player class and actor namespace.
2016-03-23 01:27:12 -04:00
Filip Maj
42ba95b69d
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
2016-02-07 13:05:54 -05:00
Filip Maj
789df97d48
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
2016-01-25 01:10:43 -05:00
Filip Maj
ea6b1e33c7
NPCs now spawn and load template from the db.
2016-01-20 23:18:10 -05:00
Filip Maj
d77344b725
Multiple zones are now stored on the server and accessed properly.
2016-01-17 11:48:55 -05:00
Filip Maj
1c845e62e3
Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
2016-01-16 23:03:04 -05:00