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								 Filip Maj | 093d3b7c15 | Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server | 2016-01-19 21:06:50 -05:00 |  | 
			
				
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								 Filip Maj | 0462b790b7 | Built a WorldManager to handle zones. | 2016-01-19 21:06:41 -05:00 |  | 
			
				
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								 Filip Maj | 5d11a0b356 | Changed isEncrypted to isCompressed in basepacket. After speaking with another dev, game packets are not encrypted... just compressed. Figured out that byte 3 of basepacket is the connection type when handshaking with the map server. | 2016-01-19 13:31:24 -05:00 |  | 
			
				
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								 Filip Maj | 887da7b503 | Moving zone/login stuff away from packetprocessor into a "WorldManager" class. | 2016-01-17 23:36:34 -05:00 |  | 
			
				
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								 Filip Maj | a640e08fe1 | Merge branch 'scripting' | 2016-01-17 11:54:27 -05:00 |  | 
			
				
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								 Filip Maj | db62b05fdc | Merge branch 'database_work' into scripting # Conflicts:
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs | 2016-01-17 11:53:52 -05:00 |  | 
			
				
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								 Filip Maj | d77344b725 | Multiple zones are now stored on the server and accessed properly. | 2016-01-17 11:48:55 -05:00 |  | 
			
				
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								 Filip Maj | 0e85e2bddf | Implementing zone settings from DB. | 2016-01-17 01:51:02 -05:00 |  | 
			
				
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								 Filip Maj | 9d67718060 | Added utils to generate sql tables from game data. | 2016-01-17 01:50:38 -05:00 |  | 
			
				
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								 Filip Maj | 1c845e62e3 | Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object. | 2016-01-16 23:03:04 -05:00 |  | 
			
				
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								 Filip Maj | 724445a54a | Achievements are now loaded from the database. Cleaned up login packets. | 2016-01-16 18:38:49 -05:00 |  | 
			
				
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								 Filip Maj | f7702bca13 | Added some new work parameters. Fixed GC Packet (wrong sized data). Connected player data packets to DB. Cleaned up login code. | 2016-01-16 11:26:35 -05:00 |  | 
			
				
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								 Filip Maj | 2bf532a6db | Fixed bug in property reflection code. If array had 2 or more digit index, would truncate to 1 digit. | 2016-01-12 01:20:09 -05:00 |  | 
			
				
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								 Filip Maj | e47904dc30 | Got commands working. Wrong ID for one of em. | 2016-01-12 00:43:52 -05:00 |  | 
			
				
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								 Filip Maj | aebaa1b70e | Changed param constants. | 2016-01-10 23:21:06 -05:00 |  | 
			
				
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								 Filip Maj | d9e274eb09 | Quests and Leves now load from the db. | 2016-01-10 14:15:46 -05:00 |  | 
			
				
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								 Filip Maj | 5b5b99bb4b | Got most of the properties getting set. Commands and General Parameters broken. | 2016-01-10 13:36:36 -05:00 |  | 
			
				
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								 Filip Maj | d42dac543f | Fixed wrong values sent for the setactorproperty packet. Initialized commandSlot_compatibility which was null. | 2016-01-10 11:47:22 -05:00 |  | 
			
				
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								 Filip Maj | 156f8e1e7d | Added get init packets to packet processor. | 2016-01-10 03:09:01 -05:00 |  | 
			
				
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								 Filip Maj | bea796ec85 | Removed old db stuff. | 2016-01-10 03:05:22 -05:00 |  | 
			
				
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								 Filip Maj | 625ee299f7 | Added more defaults. | 2016-01-10 02:59:16 -05:00 |  | 
			
				
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								 Filip Maj | 3205bd1c83 | Added property init function which should get everything working. Added defaults to some properties. | 2016-01-10 02:44:32 -05:00 |  | 
			
				
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								 Filip Maj | 9fc4101812 | Fixed all errors with player loader from db. DBAppearance is redundent and was removed.
						
						
						
						
						
						
							
 last_working | 2016-01-10 01:19:46 -05:00 |  | 
			
				
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								 Filip Maj | 16f6fe98b3 | Errr left error in last commit. | 2016-01-10 00:01:33 -05:00 |  | 
			
				
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								 Filip Maj | 861e8add4e | Finished adding the rest of the player DB load.... except achievements. | 2016-01-10 00:00:50 -05:00 |  | 
			
				
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								 Filip Maj | 4dec77aa69 | Added a load player character function to the database class. As I went through, changed the various properties to their correct datatype. Also added Work object to Character. | 2016-01-09 23:22:10 -05:00 |  | 
			
				
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								 Filip Maj | 44c45c4ad2 | Cleanup. | 2016-01-09 21:35:45 -05:00 |  | 
			
				
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								 Filip Maj | c9f35a207b | Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. | 2016-01-09 18:52:23 -05:00 |  | 
			
				
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								 Filip Maj | 071b1f11a8 | Removed test data. | 2016-01-09 18:51:20 -05:00 |  | 
			
				
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								 Filip Maj | ff5a6c0c8e | Fixed actors not spawning. | 2016-01-09 17:09:36 -05:00 |  | 
			
				
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								 Filip Maj | 315ec1f220 | Fixed state being wrong size. Player substate will always be 0xBF. | 2016-01-09 00:06:56 -05:00 |  | 
			
				
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								 Filip Maj | 524b57ed30 | stop tracking this | 2016-01-08 23:40:01 -05:00 |  | 
			
				
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								 Filip Maj | fac9d28529 | Got warp working. BROKE ACTOR SPAWNING! | 2016-01-08 21:37:09 -05:00 |  | 
			
				
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								 Filip Maj | 360d72b376 | Implemented the player portion of the new actor system. | 2016-01-02 18:17:03 -05:00 |  | 
			
				
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								 Filip Maj | 93a42c1ba3 | Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. | 2016-01-02 18:16:38 -05:00 |  | 
			
				
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								 Filip Maj | 7aeb33d884 | Figured out all main actor states and implemented the stuff properly. Implemented the chocobo/goobbue appearance stuff. Formatted CharaWork a bit. | 2016-01-02 16:47:35 -05:00 |  | 
			
				
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								 Filip Maj | b04310ef32 | Ignoring config. | 2016-01-02 14:05:55 -05:00 |  | 
			
				
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								 Filip Maj | c4944032c8 | Added NPC table to database loaders. | 2016-01-02 14:05:37 -05:00 |  | 
			
				
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								 Filip Maj | b839a281cf | Forgot additions to LuaUtils that Instantiate packet uses. | 2016-01-02 14:05:03 -05:00 |  | 
			
				
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								 Filip Maj | 04faf9d753 | Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId. | 2016-01-02 14:04:45 -05:00 |  | 
			
				
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								 Filip Maj | 67ee70e7c5 | Packet for instantiating actor in lua engine implemented, though first value unknown. | 2016-01-02 14:03:28 -05:00 |  | 
			
				
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								 Filip Maj | d5fb17bf7f | Added NLua. | 2016-01-01 14:11:48 -05:00 |  | 
			
				
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								 Filip Maj | 5cb11d7957 | More bin stuff untracked. | 2016-01-01 14:09:45 -05:00 |  | 
			
				
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								 Filip Maj | f97e488584 | Removed stuffing being tracked in the bin folder. | 2016-01-01 14:05:59 -05:00 |  | 
			
				
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								 Filip Maj | 30a28a7827 | Merge branch 'scripting' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server into scripting | 2016-01-01 14:04:55 -05:00 |  | 
			
				
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								 Filip Maj | 734a3f4e7f | Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. | 2016-01-01 14:04:44 -05:00 |  | 
			
				
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								 Filip Maj | 42b77010e5 | Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. | 2016-01-01 14:03:55 -05:00 |  | 
			
				
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								 Filip Maj | d60938346b | Fixed up message packet and set dream packets. | 2015-12-30 12:20:47 -05:00 |  | 
			
				
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								 Filip Maj | 01d32d4d15 | Fixed up the chat packet and added a motd to the login sequence. | 2015-12-29 01:51:06 -05:00 |  | 
			
				
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								 Filip Maj | aeef4f5616 | Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. | 2015-12-29 01:20:46 -05:00 |  |