Commit Graph

5 Commits

Author SHA1 Message Date
Filip Maj
b773098abf Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps. 2022-03-03 01:59:13 -05:00
Filip Maj
3ad30460d8 Removed spawn locations warping. Fixed event packet str len. Fixed some scripts. Fixed doors not working. 2022-02-05 09:55:18 -05:00
CuriousJorge
48d996bd4f SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua       - Script mostly laid out and documented.  Some debugging info left in while various warp locations and PrivateAreas still need finishing up.

CraftCommand.lua  - WIP on crafting menu + minigame.  Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame.  Still lots missing but it's a start.  Cannot use mining nodes ingame currently without modifying KickEventPacket.cs

Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
Filip Maj
99c8aff702 Fixed event status packet using the wrong event type. Changed kickevent in player class to use notice type. 2020-02-28 00:05:46 -05:00
Filip Maj
91549bff7a Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00