Commit Graph

  • d21bbf9b48 Merge branch 'fix_connection' into multiplayer Filip Maj 2015-10-15 22:36:21 -0400
  • 498eaaf568 Disabled some debug output and removed test line in Server. Filip Maj 2015-10-15 22:34:11 -0400
  • 2e683892c8 Connection working again. Fixed type 7 ping packet. Filip Maj 2015-10-15 22:17:21 -0400
  • 7c22cece93 Removed unused incoming stream code. Filip Maj 2015-10-15 17:04:04 -0400
  • c767c626a3 Changed how packets are received. No longer have incoming stream and just parse as they come in onAccept. Filip Maj 2015-10-15 16:55:01 -0400
  • 235a5adae3 Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header. Filip Maj 2015-10-14 23:48:49 -0400
  • 6939c380cd Implemented the "SetActorProperty" packet. Filip Maj 2015-10-14 17:18:29 -0400
  • 1d20f8b8b8 Started doing multiplayer stuff. Filip Maj 2015-10-13 22:58:21 -0400
  • 7116c96b2f Fixed packet creators in Actor. Added replace id overload. Fixed Zone class, should work correctly. Filip Maj 2015-10-13 22:57:16 -0400
  • b17a86ba2c Added more packet creators to the actor class. Made sendPacketQueue private to avoid confusion. Added zone stuff to test multiplayer. Filip Maj 2015-10-13 19:15:44 -0400
  • 28b868e421 Ignoring wireshark packets. Filip Maj 2015-10-13 12:50:59 -0400
  • 1986a646e5 Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet. Filip Maj 2015-10-13 12:50:23 -0400
  • 2f6841b125 Fixed emote not working when no target was set. Filip Maj 2015-10-12 10:45:35 -0400
  • d3325676c5 Got rid of some garbage packets. Emote packet implemented though bug with descriptions. Filip Maj 2015-10-12 02:03:47 -0400
  • 810edfcee4 More packets implemented. Filip Maj 2015-10-12 00:42:28 -0400
  • 9a9388aabf Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments. Filip Maj 2015-10-11 14:57:24 -0400
  • 109eeff3a5 Fixes after deleting packets. Filip Maj 2015-10-08 00:52:47 -0400
  • 29f030eddb Fixed music packet, no longer hard coded. Added setTarget, lockOn, and startScript packets. Console window has quieted down woo! Filip Maj 2015-10-08 00:49:31 -0400
  • a4d050b3be Trimmed and repaired some broken packets. HP works again and stuff is intractable. Filip Maj 2015-10-08 00:48:45 -0400
  • 26eeb401e1 Added chocobo and script packets. Filip Maj 2015-10-08 00:48:14 -0400
  • 51436349e7 Got rid of garbage packets. Filip Maj 2015-10-08 00:47:22 -0400
  • f0c914844e Actor speed packet done, actor position packet implemented. Filip Maj 2015-10-06 23:53:14 -0400
  • 327dfc656b Implement the actor initial position packet and set state packet. Filip Maj 2015-10-06 23:08:40 -0400
  • af2262c4b1 Added chat packet and state change packet. Fixed file spelling error for RemoveActorPacket and deleted UnknownLoginPacket. Was empty. Filip Maj 2015-10-06 20:06:08 -0400
  • 0f80fa12dc Added new equipment change packet. Renamed ChangeEquipmentPacket to EquipmentChangePacket. Renamed folder Actor to actor. Filip Maj 2015-10-06 11:53:40 -0400
  • a81d6bb26a Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. Filip Maj 2015-10-06 00:39:18 -0400
  • af4a0d5546 Changing how appearance works, pulled from a DB now. Filip Maj 2015-10-05 19:37:03 -0400
  • b0ab527550 Implemented more packets. Implemented zone grid map. Filip Maj 2015-10-05 19:36:15 -0400
  • 8f7e7d4c0d Implemented item packets, did some fixes with one of the conns going null. Filip Maj 2015-10-04 22:43:22 -0400
  • 3cacedf6ab New debug packets. Filip Maj 2015-10-04 22:42:20 -0400
  • ad0cfca160 Added missing dapper package stuff. Filip Maj 2015-10-02 22:40:51 -0400
  • 0c1d993b32 Removed old Blowfish DLL project, added server position to server research doc. Filip Maj 2015-10-02 22:39:38 -0400
  • 2f98046d15 Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxivclassic-lobby-server Filip Maj 2015-10-02 22:37:44 -0400
  • 6e33f39ae2 Removed packets since all lobby stuff is done and these are map server related. Filip Maj 2015-10-02 22:37:08 -0400
  • 82ec583528 Removed Blowfish from solution. Filip Maj 2015-10-02 19:03:43 -0400
  • 733c857c3f Blowfish reimplemented in C#, get's rid of the dll dependency allowing server to be run on Linux (Mono) as well. Filip Maj 2015-10-02 19:03:07 -0400
  • 46c4c26d01 Initial Commit. Filip Maj 2015-09-25 18:52:25 -0400
  • 3796bd3ebe Midlander Male model id wasn't being set properly. Filip Maj 2015-09-14 00:19:52 -0400
  • 0f711ab694 Fixed wrong state numbers due to removing the "Deleted" state. Filip Maj 2015-09-13 21:30:54 -0400
  • ddf1d2d1a3 Added account and select character packet creators. Fixed wrong field being read for session id. Most of the server is now NOT hardcoded and customizable from the DB. Only hardcoded packet left is the initial handshake. Filip Maj 2015-09-13 18:21:28 -0400
  • caf3968e5b All appearance data seems to be working now. Equip model ids are sent but not set, so body is invisible. Figuring out how to handle this. Filip Maj 2015-09-13 14:12:41 -0400
  • 9c4220bfd2 Chara info is now generated and sent without errors. Still need to figure out what equip IDs to use, and add face and characteristics data. Filip Maj 2015-09-13 11:56:48 -0400
  • d9302db3a0 Removed uneeded packets since they have been implemented programmatically. Filip Maj 2015-09-13 11:31:21 -0400
  • b717f6aeb1 Character deletes now delete the character from the DB instead of just changing the state. DB can now get single character. Character list is sent properly as per how 1.0 did it (only 1 'NEW' entry if available). Character info is now loaded from the new character packet and stored. It is also loaded for each character, encoded, and displayed (still testing). Filip Maj 2015-09-13 11:30:33 -0400
  • aadca3968d Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxivclassic-lobby-server Filip Maj 2015-09-11 18:59:08 -0400
  • d6ec5e7240 Added all Console writes to the log. Put in "Max chars" for character list. Filip Maj 2015-09-11 18:57:22 -0400
  • d96f5be7ac Fixed the "end of list" byte. Think character lists should work. Filip Maj 2015-09-11 18:53:32 -0400
  • e90a25d0ab Replace ini file reader with full .NET implementation so it can run on Mono. Filip Maj 2015-09-10 19:00:44 -0400
  • d90cf6d953 Import and Retainer lists now sent. Filip Maj 2015-09-10 00:52:31 -0400
  • 443212830a Finished character creator DB calls, moved DB stuff to Dapper, started work on get characters. Filip Maj 2015-09-09 00:08:46 -0400
  • 9dfd6906b9 Added log code. Filip Maj 2015-09-08 19:39:52 -0400
  • 7834b737eb Added sleep to packet thread to avoid cpu consumption. Filip Maj 2015-09-08 00:52:19 -0400
  • f566c14ea0 Fixed "getServer" bug in DB class. Cleaned up chara creator function. Fixed bug in error packet. Filip Maj 2015-09-08 00:42:02 -0400
  • 754f14862a Finished the character creator packets. Worked on the character list packets. Filip Maj 2015-09-07 23:43:23 -0400
  • c78414f9be Added temp character and retainer packets. Added constants for easy modding. Filip Maj 2015-09-07 12:12:08 -0400
  • 6c869353cc World list packet fixes, and worked on reserve packet. Filip Maj 2015-09-03 23:07:56 -0400
  • e7e267bd44 Reimplemented server list using BInaryWriter. Filip Maj 2015-09-03 22:20:53 -0400
  • a65e81273b Server list is now sent from db rather than hard coded. Filip Maj 2015-09-03 01:02:55 -0400
  • 091166b41a Error and server list packets added. Reserve will send error to client if a character name is take for a server. Code to send out server list on GetCharacters added. Filip Maj 2015-09-02 14:07:45 -0400
  • c982493d66 Added all the packet files used for testing. Filip Maj 2015-08-27 10:27:54 -0400
  • f996f727dc Server now processes session ids and stores the correct logged in user in the clientconnection object. Reserve character now creates a entry in the db. Filip Maj 2015-08-27 10:19:00 -0400
  • c1e214175f Initial commit of the FFXIV 1.0 lobby server. Filip Maj 2015-08-26 13:38:58 -0400