require ("global") function onEventStarted(player, npc) defaultWil = GetStaticActor("DftWil"); choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); if (choice == 1) then GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0); elseif (choice == 2) then if (player:GetHomePointInn() ~= 3) then player:SetHomePointInn(3); player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass else player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint end end player:EndEvent(); end