/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ namespace Meteor.Map.Actors.Chara { class CharaWork { public uint PROPERTY_NAMEPLATE_VISIBLE = 1; public uint PROPERTY_NAMEPLATE_VISIBLE2 = 5; public ParameterSave parameterSave = new ParameterSave(); public ParameterTemp parameterTemp = new ParameterTemp(); public BattleSave battleSave = new BattleSave(); public BattleTemp battleTemp = new BattleTemp(); public EventSave eventSave = new EventSave(); public EventTemp eventTemp = new EventTemp(); public bool gameParameter = false; public byte[] property = new byte[32]; public ushort[] status = new ushort[20]; public uint[] statusShownTime = new uint[20]; public uint[] command = new uint[64]; //ACTORS public byte[] commandCategory = new byte[64]; public byte commandBorder = 0x20; public bool[] commandAcquired = new bool[4096]; public bool[] additionalCommandAcquired = new bool[36]; public uint currentContentGroup; public uint depictionJudge = 0xa0f50911; } }