/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.IO; using Meteor.Common; namespace Meteor.Map.packets.send.actor { class ActorDoEmotePacket { public const ushort OPCODE = 0x00E1; public const uint PACKET_SIZE = 0x30; public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId) { byte[] data = new byte[PACKET_SIZE - 0x20]; if (targettedActorId == 0) { targettedActorId = sourceActorId; if (descriptionId != 10105) descriptionId++; } using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { uint realAnimID = 0x5000000 | (animationId << 12); binWriter.Write((UInt32)realAnimID); binWriter.Write((UInt32)targettedActorId); binWriter.Write((UInt32)descriptionId); } } SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); packet.DebugPrintSubPacket(); return packet; } } }