/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Meteor.Map.packets.send.group { class GroupMembersX64Packet { public const ushort OPCODE = 0x0182; public const uint PACKET_SIZE = 0xC30; public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List entries, ref int offset) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write List Header binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)sequenceId); //Write Entries int max = 64; if (entries.Count - offset < 64) max = entries.Count - offset; for (int i = 0; i < max; i++) { binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin); GroupMember entry = entries[i]; binWriter.Write((UInt32)entry.actorId); binWriter.Write((Int32)entry.localizedName); binWriter.Write((UInt32)entry.unknown2); binWriter.Write((Byte)(entry.flag1? 1 : 0)); binWriter.Write((Byte)(entry.isOnline? 1 : 0)); binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name)); offset++; } } } return new SubPacket(OPCODE, playerActorID, data); } } }