//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace FFXIVClassic_Map_Server.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or Remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FFXIVClassic_Map_Server.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Adds the specified currency to the current player's inventory /// ///*Syntax: givecurrency <quantity> /// givecurrency <type> <quantity> ///<type> is the specific type of currency desired, defaults to gil if no type specified. /// public static string CPgivecurrency { get { return ResourceManager.GetString("CPgivecurrency", resourceCulture); } } /// /// Looks up a localized string similar to Adds the specified items to the current player's inventory /// ///*Syntax: giveitem <item id> /// giveitem <item id> <quantity> /// giveitem <item id> <quantity> <type> ///<item id> is the item's specific id as defined in the server database ///<type> is the type as defined in the server database (defaults to standard item if not specified). /// public static string CPgiveitem { get { return ResourceManager.GetString("CPgiveitem", resourceCulture); } } /// /// Looks up a localized string similar to Adds the specified key item to the current player's inventory /// ///*Syntax: givekeyitem <item id> ///<item id> is the key item's specific id as defined in the server database. /// public static string CPgivekeyitem { get { return ResourceManager.GetString("CPgivekeyitem", resourceCulture); } } /// /// Looks up a localized string similar to Use !help(command) for details /// ///Available commands: ///Standard: mypos, music, warp ///Server Administration: givecurrency, giveitem, givekeyitem, Removecurrency, Removekeyitem, reloaditems, reloadzones ///Test: test weather. /// public static string CPhelp { get { return ResourceManager.GetString("CPhelp", resourceCulture); } } /// /// Looks up a localized string similar to Changes the currently playing background music /// ///*Syntax: music <music id> ///<music id> is the music's specific id as defined in the client. /// public static string CPmusic { get { return ResourceManager.GetString("CPmusic", resourceCulture); } } /// /// Looks up a localized string similar to Prints out your current location /// ///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data. /// public static string CPmypos { get { return ResourceManager.GetString("CPmypos", resourceCulture); } } /// /// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>. /// public static string CPproperty { get { return ResourceManager.GetString("CPproperty", resourceCulture); } } /// /// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>. /// public static string CPproperty2 { get { return ResourceManager.GetString("CPproperty2", resourceCulture); } } /// /// Looks up a localized string similar to Reloads the current item data from the database. /// public static string CPreloaditems { get { return ResourceManager.GetString("CPreloaditems", resourceCulture); } } /// /// Looks up a localized string similar to Reloads the current zone data from the database. /// public static string CPreloadzones { get { return ResourceManager.GetString("CPreloadzones", resourceCulture); } } /// /// Looks up a localized string similar to Removes the specified currency from the current player's inventory /// ///*Syntax: Removecurrency <quantity> /// Removecurrency <type> <quantity> ///<type> is the specific type of currency desired, defaults to gil if no type specified. /// public static string CPRemovecurrency { get { return ResourceManager.GetString("CPRemovecurrency", resourceCulture); } } /// /// Looks up a localized string similar to Removes the specified items to the current player's inventory /// ///*Syntax: Removeitem <itemid> /// Removeitem <itemid> <quantity> ///<item id> is the item's specific id as defined in the server database. /// public static string CPRemoveitem { get { return ResourceManager.GetString("CPRemoveitem", resourceCulture); } } /// /// Looks up a localized string similar to Removes the specified key item to the current player's inventory /// ///*Syntax: Removekeyitem <itemid> ///<item id> is the key item's specific id as defined in the server database. /// public static string CPRemovekeyitem { get { return ResourceManager.GetString("CPRemovekeyitem", resourceCulture); } } /// /// Looks up a localized string similar to Server sends a special packet to the client /// ///*Syntax: sendpacket <path to packet> ///<Path to packet> is the path to the packet, starting in <map server install location>\packet. /// public static string CPsendpacket { get { return ResourceManager.GetString("CPsendpacket", resourceCulture); } } /// /// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot /// ///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot /// ///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> ///<w/e/v/c id> are as defined in the client game data. /// public static string CPsetgraphic { get { return ResourceManager.GetString("CPsetgraphic", resourceCulture); } } /// /// Looks up a localized string similar to Changes the current weather /// ///*Syntax: test weather <weather id> ///<weather id> is the weather's specific id as defined in the client. /// public static string CPtestweather { get { return ResourceManager.GetString("CPtestweather", resourceCulture); } } /// /// Looks up a localized string similar to Teleports the player to the specified location /// ///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name /// ///*Syntax: warp <location list> /// warp <X coordinate> <Y coordinate> <Z coordinate> /// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> /// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> ///<location list> is a pre-defined list of locations from the server database ///<zone id> is the [rest of string was truncated]";. /// public static string CPwarp { get { return ResourceManager.GetString("CPwarp", resourceCulture); } } } }