require("global"); --[[ Quest Script Name: Hearing Confession Code: Wld0g2 Id: 110763 Prereq: Level 10 on any class. Notes: Rewards 200 gil ]] -- Sequence Numbers SEQ_000 = 0; -- Talk to the four lost souls. SEQ_001 = 1; -- Return to Swaenhylt -- Actor Class Ids SWAENHYLT = 1001582; FLAVIELLE = 1001459; KEKETO = 1001346; CEADDA = 1000330; THIMM = 1001439; -- Quest Markers MRKR_FLAVIELLE = 11120101; MRKR_KEKETO = 11120102; MRKR_CEADDA = 11120103; MRKR_THIMM = 11120104; MRKR_SWAENHYLT = 11120105; -- Quest Flags FLAG_TALKED_FLAVIELLE = 0; FLAG_TALKED_KEKETO = 1; FLAG_TALKED_CEADDA = 2; FLAG_TALKED_THIMM = 3; -- Quest Counters COUNTER_TALKED = 0; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(SWAENHYLT, QFLAG_PLATE); elseif (sequence == SEQ_000) then local data = quest:GetData(); quest:SetENpc(SWAENHYLT); quest:SetENpc(FLAVIELLE, (not data:GetFlag(FLAG_TALKED_FLAVIELLE) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(KEKETO, (not data:GetFlag(FLAG_TALKED_KEKETO) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(CEADDA, (not data:GetFlag(FLAG_TALKED_CEADDA) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(THIMM, (not data:GetFlag(FLAG_TALKED_THIMM) and QFLAG_PLATE or QFLAG_NONE)); elseif (sequence == SEQ_001) then quest:SetENpc(SWAENHYLT, QFLAG_REWARD); end end function onTalk(player, quest, npc) local sequence = quest:getSequence(); local classId = npc:GetActorClassId(); if (sequence == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventSwaenhyltStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; elseif (sequence == SEQ_000) then local incCounter = false; local data = quest:GetData(); if (classId == SWAENHYLT) then callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2"); elseif (classId == FLAVIELLE) then if (not data:GetFlag(FLAG_TALKED_FLAVIELLE)) then callClientFunction(player, "delegateEvent", player, quest, "processEvent005"); data:SetFlag(FLAG_TALKED_FLAVIELLE); incCounter = true; else callClientFunction(player, "delegateEvent", player, quest, "processEvent005_2"); end elseif (classId == KEKETO) then if (not data:GetFlag(FLAG_TALKED_KEKETO)) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010"); data:SetFlag(FLAG_TALKED_KEKETO); incCounter = true; else callClientFunction(player, "delegateEvent", player, quest, "processEvent010_2"); end elseif (classId == CEADDA) then if (not data:GetFlag(FLAG_TALKED_CEADDA)) then callClientFunction(player, "delegateEvent", player, quest, "processEvent015"); data:SetFlag(FLAG_TALKED_CEADDA); incCounter = true; else callClientFunction(player, "delegateEvent", player, quest, "processEvent015_2"); end elseif (classId == THIMM) then if (not data:GetFlag(FLAG_TALKED_THIMM)) then callClientFunction(player, "delegateEvent", player, quest, "processEvent020"); data:SetFlag(FLAG_TALKED_THIMM); incCounter = true; else callClientFunction(player, "delegateEvent", player, quest, "processEvent020_2"); end end -- Increase objective counter & play relevant messages if (incCounter == true) then local counterAmount = data:IncCounter(COUNTER_TALKED); attentionMessage(player, 51063, 0, counterAmount, 4); -- You have heard a lost soul's confession. (... of 5) if (seq000_checkCondition(data)) then -- All lost souls spoken to attentionMessage(player, 25225, quest:GetQuestId()); -- "Hearing Confessions" objectives complete! quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue quest:StartSequence(SEQ_001); end end elseif (sequence == SEQ_001) then if (classId == SWAENHYLT) then callClientFunction(player, "delegateEvent", player, quest, "processEvent025"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end player:EndEvent() quest:UpdateENPCs(); end -- Check if all souls are talked to function seq000_checkCondition(data) return (data:GetFlag(FLAG_TALKED_FLAVIELLE) and data:GetFlag(FLAG_TALKED_KEKETO) and data:GetFlag(FLAG_TALKED_CEADDA) and data:GetFlag(FLAG_TALKED_THIMM)); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); local data = quest:GetData(); local possibleMarkers = {}; if (sequence == SEQ_000) then if (not data:GetFlag(FLAG_TALKED_FLAVIELLE)) then table.insert(possibleMarkers, MRKR_FLAVIELLE); end if (not data:GetFlag(FLAG_TALKED_KEKETO)) then table.insert(possibleMarkers, MRKR_KEKETO); end if (not data:GetFlag(FLAG_TALKED_CEADDA)) then table.insert(possibleMarkers, MRKR_CEADDA); end if (not data:GetFlag(FLAG_TALKED_THIMM)) then table.insert(possibleMarkers, MRKR_THIMM); end elseif (sequence == SEQ_001) then table.insert(possibleMarkers, MRKR_SWAENHYLT); end return unpack(possibleMarkers) end