require ("global") require ("quests/man/man0l0") function onSpawn(player, npc) man0l0Quest = player:GetQuest("Man0l0"); if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then player:SetEventStatus(npc, "pushDefault", true, 0x2); npc:SetQuestGraphic(player, 0x3); else player:SetEventStatus(npc, "pushDefault", true, 0x2); npc:SetQuestGraphic(player, 0x3); end end end function onEventStarted(player, npc, triggerName) man0l0Quest = GetStaticActor("Man0l0"); choice = callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil); if (choice == 1) then callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil); player:EndEvent(); player:SetDirector("QuestDirectorMan0l001", true); worldMaster = GetWorldMaster(); player:SendGameMessage(player, worldMaster, 34108, 0x20); player:SendGameMessage(player, worldMaster, 50011, 0x20); GetWorldManager():DoPlayerMoveInZone(player, 9); player:KickEvent(player:GetDirector(), "noticeEvent", true); else player:EndEvent(); end end