using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FFXIVClassic_Map_Server.Actors; namespace FFXIVClassic_Map_Server.actors.chara.ai.state { class AttackState : State { public AttackState(Character owner, Character target) : base(owner, target) { this.startTime = DateTime.Now; } public override void OnStart() { } public override void Update(ref DateTime time) { } public override void OnInterrupt() { } public override void OnComplete() { } public override void TryInterrupt() { } } }