function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, eventType, eventName) player:EndEvent(); if (eventName == "caution") then player:SendGameMessage(player, GetWorldMaster(), 34109, 0x20); elseif (eventName == "exit") then local activeQuests = player:GetQuestsForNpc(npc); print(tostring(#activeQuests)); if (#activeQuests >= 1) then activeQuests[1]:OnPush(player, npc, eventName); end end end