using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Map_Server.actors; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor.events { class SetPushEventConditionWithFan { public const ushort OPCODE = 0x0170; public const uint PACKET_SIZE = 0x60; public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushFanEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Single)condition.radius); binWriter.Write((UInt32)0xbfc90fdb); binWriter.Write((UInt32)0x3f860a92); binWriter.Write((UInt32)sourceActorID); //Actor Id binWriter.Write((Single)10.0f); binWriter.Seek(4, SeekOrigin.Current); binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box binWriter.Write((Byte)0); binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); } } new SubPacket(OPCODE, sourceActorID, playerActorID, data).debugPrintSubPacket(); return new SubPacket(OPCODE, sourceActorID, playerActorID, data); } } }