require("global"); properties = { permissions = 0, parameters = "ssss", description = "" } function onTrigger(player, argc, actorClassId, regionId, layoutId, maxLayoutId) layoutId = tonumber(layoutId); if (maxLayoutId ~= nil) then maxLayoutId = tonumber(maxLayoutId); else maxLayoutId = layoutId; end while (layoutId <= maxLayoutId) do if (actorClassId == nil) then player:SendMessage(0x20, "", "No actor class id provided."); return; end local pos = player:GetPos(); local x = pos[0]; local y = pos[1]; local z = pos[2]; local zone = pos[4]; actorClassId = tonumber(actorClassId); if (actorClassId ~= nil) then zone = player:GetZone(); actor = zone:SpawnActor(actorClassId, "mapobj", pos[0], pos[1], pos[2], tonumber(regionId), tonumber(layoutId)); wait(0.8); actor:PlayMapObjAnimation(player, "open"); zone:DespawnActor("mapobj"); wait(0.5); player:SendMessage(0x20, "", "Layout ID: "..layoutId); end layoutId=layoutId+1; end end; --!testmapobj 5900001 421 2810 2820 --dun4 (0x19e) - Copperbell Mines --dun1 - Mun Tuy --dun2 - Tam Tara --Ferry (Thanalan, Z=-130): 5145, 252 --Ferry (La Noscea, Z=+130): 5144, 201 --Ferry (5142, Z=-130) Doors: 323, 326, --Ferry (5143, Z=+130) Doors: 323, 326,