using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Lobby_Server.common { static class Utils { private static readonly uint[] _lookup32 = CreateLookup32(); private static uint[] CreateLookup32() { var result = new uint[256]; for (int i = 0; i < 256; i++) { string s = i.ToString("X2"); result[i] = ((uint)s[0]) + ((uint)s[1] << 16); } return result; } public static string ByteArrayToHex(byte[] bytes) { var lookup32 = _lookup32; var result = new char[(bytes.Length * 3) + ((bytes.Length/16) < 1 ? 1 : (bytes.Length/16)*3) + bytes.Length+60]; int numNewLines = 0; for (int i = 0; i < bytes.Length; i++) { var val = lookup32[bytes[i]]; result[(3 * i) + (17 * numNewLines) + 0] = (char)val; result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16); result[(3 * i) + (17 * numNewLines) + 2] = ' '; result[(numNewLines * (3*16+17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.'; if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i+1) % 16 == 0) { result[(numNewLines * (3*16+17)) + (3 * 16) + (16)] = '\n'; numNewLines++; } } return new string(result); } public static UInt32 UnixTimeStampUTC() { UInt32 unixTimeStamp; DateTime currentTime = DateTime.Now; DateTime zuluTime = currentTime.ToUniversalTime(); DateTime unixEpoch = new DateTime(1970, 1, 1); unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds; return 0x55555555; //return unixTimeStamp; } public static uint MurmurHash2(string key, uint seed) { // 'm' and 'r' are mixing constants generated offline. // They're not really 'magic', they just happen to work well. byte[] data = Encoding.ASCII.GetBytes(key); const uint m = 0x5bd1e995; const int r = 24; int len = key.Length; int dataIndex = len - 4; // Initialize the hash to a 'random' value uint h = seed ^ (uint)len; // Mix 4 bytes at a time into the hash while (len >= 4) { h *= m; uint k = (uint)BitConverter.ToInt32(data, dataIndex); k = ((k >> 24) & 0xff) | // move byte 3 to byte 0 ((k << 8) & 0xff0000) | // move byte 1 to byte 2 ((k >> 8) & 0xff00) | // move byte 2 to byte 1 ((k << 24) & 0xff000000); // byte 0 to byte 3 k *= m; k ^= k >> r; k *= m; h ^= k; dataIndex -= 4; len -= 4; } // Handle the last few bytes of the input array switch (len) { case 3: h ^= (uint)data[2] << 16; goto case 2; case 2: h ^= (uint)data[0] << 8; goto case 1; case 1: h ^= data[1]; h *= m; break; }; // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; } } }