using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class DoBattleActionPacket { public const ushort OPCODE = 0x0139; public const uint PACKET_SIZE = 0x58; public static SubPacket buildPacket(uint playerActorID, uint targetActorID) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { /* uint32 actionSourceId = 0; uint32 animationId = 0; uint32 unknown0 = 0; uint32 unknown1 = 0; uint32 unknown2 = 0; uint32 unknown3 = 0; uint32 unknown4 = 0; float unknown5 = 1.0f; uint32 unknown6 = 1; uint32 descriptionId = 0; uint32 actionTargetId = 0; uint16 damage = 0; uint16 damageType = 0; uint32 feedbackId = 0; uint32 attackSide = 0; */ } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }