/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ namespace Meteor.Map.Actors.Chara { class BattleTemp { //Are these right? public const uint NAMEPLATE_SHOWN = 0; public const uint TARGETABLE = 1; public const uint NAMEPLATE_SHOWN2 = 2; //public const uint NAMEPLATE_SHOWN2 = 3; public const uint STAT_STRENGTH = 3; public const uint STAT_VITALITY = 4; public const uint STAT_DEXTERITY = 5; public const uint STAT_INTELLIGENCE = 6; public const uint STAT_MIND = 7; public const uint STAT_PIETY = 8; public const uint STAT_RESISTANCE_FIRE = 9; public const uint STAT_RESISTANCE_ICE = 10; public const uint STAT_RESISTANCE_WIND = 11; public const uint STAT_RESISTANCE_LIGHTNING = 12; public const uint STAT_RESISTANCE_EARTH = 13; public const uint STAT_RESISTANCE_WATER = 14; public const uint STAT_ATTACK = 17; public const uint STAT_ACCURACY = 15; public const uint STAT_NORMALDEFENSE = 18; public const uint STAT_EVASION = 16; public const uint STAT_ATTACK_MAGIC = 23; public const uint STAT_HEAL_MAGIC = 24; public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 25; public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 26; public const uint STAT_MAGIC_ACCURACY = 27; public const uint STAT_MAGIC_EVASION = 28; public const uint STAT_CRAFT_PROCESSING = 30; public const uint STAT_CRAFT_MAGIC_PROCESSING = 31; public const uint STAT_CRAFT_PROCESS_CONTROL = 32; public const uint STAT_HARVEST_POTENCY = 33; public const uint STAT_HARVEST_LIMIT = 34; public const uint STAT_HARVEST_RATE = 35; public float[] castGauge_speed = { 1.0f, 0.25f}; public bool[] timingCommandFlag = new bool[4]; public short[] generalParameter = new short[35]; } }