/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.Common; using System; using System.IO; namespace Meteor.Map.packets.send.actor.battle { class CommandResultX00Packet { public const ushort OPCODE = 0x013C; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)sourceActorId); binWriter.Write((UInt32)animationId); //Missing... last value is float, string in here as well? binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write((UInt32)0); //Num actions (always 0 for this) binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)810); //? } } return new SubPacket(OPCODE, sourceActorId, data); } } }