/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see .
===========================================================================
*/
using System;
using System.Collections.Generic;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
{
// todo: this is probably not needed, can do everything in their script
class AllyController : BattleNpcController
{
protected new Ally owner;
public AllyController(Ally owner) :
base(owner)
{
this.owner = owner;
}
protected List GetContentGroupCharas()
{
List contentGroupCharas = null;
if (owner.currentContentGroup != null)
{
contentGroupCharas = new List(owner.currentContentGroup.GetMemberCount());
foreach (var charaId in owner.currentContentGroup.GetMembers())
{
var chara = owner.zone.FindActorInArea(charaId);
if (chara != null)
contentGroupCharas.Add(chara);
}
}
return contentGroupCharas;
}
//Iterate over players in the group and if they are fighting, assist them
protected override void TryAggro(DateTime tick)
{
//lua.LuaEngine.CallLuaBattleFunction(owner, "tryAggro", owner, GetContentGroupCharas());
foreach(Character chara in GetContentGroupCharas())
{
if(chara.IsPlayer())
{
if(owner.aiContainer.GetTargetFind().CanTarget((Character) chara.target) && chara.target is BattleNpc && ((BattleNpc)chara.target).hateContainer.HasHateForTarget(chara))
{
owner.Engage(chara.target.actorId);
owner.hateContainer.AddBaseHate((Character) chara.target);
break;
}
}
}
//base.TryAggro(tick);
}
// server really likes to hang whenever scripts iterate area's actorlist
protected override void DoCombatTick(DateTime tick, List contentGroupCharas = null)
{
if (contentGroupCharas == null)
{
contentGroupCharas = GetContentGroupCharas();
}
base.DoCombatTick(tick, contentGroupCharas);
}
protected override void DoRoamTick(DateTime tick, List contentGroupCharas = null)
{
if (contentGroupCharas == null)
{
contentGroupCharas = GetContentGroupCharas();
}
base.DoRoamTick(tick, contentGroupCharas);
}
}
}