/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using FFXIVClassic_Map_Server.Actors; namespace FFXIVClassic_Map_Server.actors.chara.ai.state { class InactiveState : State { private DateTime endTime; private uint durationMs; public InactiveState(Character owner, uint durationMs, bool canChangeState) : base(owner, null) { if (!canChangeState) owner.aiContainer.InterruptStates(); this.durationMs = durationMs; endTime = DateTime.Now.AddMilliseconds(durationMs); } public override bool Update(DateTime tick) { if (durationMs == 0) { if (owner.IsDead()) return true; if (!owner.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.PreventMovement)) return true; } if (durationMs != 0 && tick > endTime) { return true; } return false; } } }