/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive { class PartySyncPacket { public ulong partyGroupId; public uint owner; public uint[] memberActorIds; public bool invalidPacket = false; public PartySyncPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { partyGroupId = binReader.ReadUInt64(); owner = binReader.ReadUInt32(); uint numMembers = binReader.ReadUInt32(); memberActorIds = new uint[numMembers]; for (int i = 0; i < numMembers; i++) memberActorIds[i] = binReader.ReadUInt32(); } catch (Exception) { invalidPacket = true; } } } } } }