/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.IO; using System.Text; namespace FFXIVClassic_Map_Server.packets.receive { class HandshakePacket { bool invalidPacket = false; public uint actorID; public HandshakePacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try{ binReader.BaseStream.Seek(4, SeekOrigin.Begin); actorID = UInt32.Parse(Encoding.ASCII.GetString(binReader.ReadBytes(10))); } catch (Exception){ invalidPacket = true; } } } } } }