/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using FFXIVClassic_Map_Server.actors; using System; using System.IO; using System.Text; using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { class SetTalkEventCondition { public const ushort OPCODE = 0x012E; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, EventList.TalkEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { condition.unknown1 = 4; binWriter.Write((Byte)condition.unknown1); binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0)); binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); } } return new SubPacket(OPCODE, sourceActorId, data); } } }