/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.groups { class DeleteGroupPacket { public const ushort OPCODE = 0x0143; public const uint PACKET_SIZE = 0x40; public static SubPacket buildPacket(uint playerActorID, Group group) { return buildPacket(playerActorID, group.groupIndex); } public static SubPacket buildPacket(uint playerActorID, ulong groupId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write control num ???? binWriter.Write((UInt64)3); //Write Ids binWriter.Write((UInt64)groupId); binWriter.Write((UInt64)0); binWriter.Write((UInt64)groupId); } } return new SubPacket(OPCODE, playerActorID, data); } } }