/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.group { class GroupMembersBeginPacket { public const ushort OPCODE = 0x017D; public const uint PACKET_SIZE = 0x40; public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, Group group) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write List Header binWriter.Write((UInt64)locationCode); binWriter.Write((UInt64)sequenceId); //Write List Info binWriter.Write((UInt64)group.groupIndex); binWriter.Write((UInt32)group.GetMemberCount()); } } return new SubPacket(OPCODE, playerActorID, data); } } }