using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class AddActorPacket { public const ushort OPCODE = 0x00CA; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint sourceActorId, byte val) { byte[] data = new byte[PACKET_SIZE-0x20]; data[0] = val; //Why? return new SubPacket(OPCODE, sourceActorId, data); } } }