using FFXIVClassic_World_Server.Actor.Group.Work; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using FFXIVClassic.Common; namespace FFXIVClassic_World_Server.DataObjects.Group { class Linkshell : Group { public ulong dbId; public string name; public LinkshellWork work = new LinkshellWork(); private List members = new List(); public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, byte rank) : base(groupIndex) { this.dbId = dbId; this.name = name; work._globalSave.crestIcon[0] = crestId; work._globalSave.master = master; work._globalSave.rank = rank; } public void setMaster(uint actorId) { work._globalSave.master = (ulong)((0xB36F92 << 8) | actorId); } public void setCrest(ushort crestId) { work._globalSave.crestIcon[0] = crestId; } public void setRank(byte rank = 1) { work._globalSave.rank = rank; } public void setMemberRank(int index, byte rank) { if (members.Count >= index) return; work._memberSave[index].rank = rank; } public void AddMember(uint charaId) { members.Add(new LinkshellMember(charaId, dbId, 0x0)); members.Sort(); } public void RemoveMember(uint charaId) { for (int i = 0; i < members.Count; i++) { if (members[i].charaId == charaId) { members.Remove(members[i]); members.Sort(); break; } } } public override int GetMemberCount() { return members.Count; } public override string GetGroupName() { return name; } public override uint GetTypeId() { return Group.CompanyGroup; } public override List BuildMemberList(uint id) { lock (members) { List groupMembers = new List(); foreach (LinkshellMember member in members) groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, true, Server.GetServer().GetNameForId(member.charaId))); return groupMembers; } } public uint[] GetMemberIds() { lock (members) { uint[] memberIds = new uint[members.Count]; for (int i = 0; i < memberIds.Length; i++) memberIds[i] = members[i].charaId; return memberIds; } } public override void SendInitWorkValues(Session session) { SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); groupWork.addProperty(this, "work._globalSave.master"); groupWork.addProperty(this, "work._globalSave.crestIcon[0]"); groupWork.addProperty(this, "work._globalSave.rank"); for (int i = 0; i < members.Count; i++) { work._memberSave[i].rank = members[i].rank; groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i)); } groupWork.setTarget("/_init"); SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); test.DebugPrintSubPacket(); session.clientConnection.QueuePacket(test, true, false); } public void LoadMembers() { members = Database.GetLSMembers(this); } public void OnPlayerJoin(Session inviteeSession) { for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i].charaId); if (session == null) continue; if (inviteeSession.Equals(session)) session.SendGameMessage(25157, 0x20, (object) 0, (object)inviteeSession, name); else session.SendGameMessage(25284, 0x20, (object) 0, (object)Server.GetServer().GetNameForId(inviteeSession.sessionId), name); } } public bool HasMember(uint id) { lock (members) { for (int i = 0; i < members.Count; i++) { if (members[i].charaId == id) return true; } return false; } } } }