using FFXIVClassic_World_Server.Actor.Group.Work; using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.DataObjects.Group { class Party : Group { public PartyWork partyGroupWork = new PartyWork(); public List members = new List(); public Party(ulong groupId, uint leaderCharaId) : base(groupId) { partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | leaderCharaId); } public void SetLeader(uint actorId) { partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId); } public uint GetLeader() { return (uint)(partyGroupWork._globalTemp.owner & 0xFFFFFF); } /* public override void sendWorkValues(Session session) { SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId); groupWork.addProperty(this, "partyGroupWork._globalTemp.owner"); groupWork.setTarget("/_init"); SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); session.clientConnection.QueuePacket(test, true, false); } */ public override int GetMemberCount() { return members.Count; } public override uint GetTypeId() { return Group.PlayerPartyGroup; } public override List BuildMemberList() { List groupMembers = new List(); foreach (uint charaId in members) groupMembers.Add(new GroupMember(charaId, -1, 0, false, Server.GetServer().GetSession(charaId) != null, Server.GetServer().GetNameForId(charaId))); return groupMembers; } } }