using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.chara { enum Modifier : UInt32 { None = 0, Hp = 1, HpPercent = 2, Mp = 3, MpPercent = 4, Tp = 5, TpPercent = 6, Regen = 7, Refresh = 8, Strength = 9, Vitality = 10, Dexterity = 11, Intelligence = 12, Mind = 13, Piety = 14, Attack = 15, Accuracy = 16, Defense = 17, Evasion = 18, MagicAttack = 19, MagicHeal = 20, // is this needed? shouldnt it just be calc'd from mind MagicAccuracy = 21, MagicEvasion = 22, MagicDefense = 23, MagicEnhancePotency = 24, MagicEnfeeblingPotency = 25, ResistFire = 26, ResistIce = 27, ResistWind = 28, ResistLightning = 29, ResistEarth = 30, ResistWater = 31, // <3 u jorge AttackRange = 32, Speed = 33, AttackDelay = 34, CraftProcessing = 35, CraftMagicProcessing = 36, CraftProcessControl = 37, HarvestPotency = 38, HarvestLimit = 39, HarvestRate = 40 } }