function onEventStarted(player, actor, triggerName) man0u0Quest = GetStaticActor("Man0u0"); man0l0Quest = GetStaticActor("Man0l0"); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003"); --player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004"); end function onEventUpdate(player, npc, resultId) --man0l0Quest = GetStaticActor("Man0l0"); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002"); player:EndEvent(); end function onCommand(player, command) --Check command if ActivateCommand --player:KickEvent(player:GetDirector(), "noticeEvent"); --player:EndCommand(); end