--[[ AetheryteChild Script Functions: eventAetheryteChildSelect(showTeleport, parentAetheryteID, animaAmount, animaCost(always 1)): Opens menu eventAetheryteChildDesion(aetheryteId): "Your homepoint is now X" eventGLSelect(?) - Open GL selector eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details eventGLDifficulty() - Open difficulty selector eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect eventGLPlay(??) - Open Menu (GL active version) eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window eventGLJoin () - Ask to join party leader's leve --]] require ("global") require ("aetheryte") function init(npc) return false, false, 0, 0; end function onEventStarted(player, aetheryte, triggerName) aetheryteId = aetheryte:GetActorClassId(); parentNode = aetheryteParentLinks[aetheryteId]; menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, aetheryteChildLinks[aetheryteId], 100, 1); --Teleport if (menuChoice == 2) then --Init Levequest elseif (menuChoice == -1) then doLevequestInit(player, aetheryte); --Set Homepoint elseif (menuChoice == -2) then player:SetHomePoint(aetheryteId); callClientFunction(player, "eventAetheryteChildDesion", aetheryteId); --View Faction Standing elseif (menuChoice == -3) then player:SendGameMessage(player, aetheryte, 27, 0x20); player:SendGameMessage(player, aetheryte, 28, 0x20, 1, 15); player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10); player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5); end player:EndEvent(); end function doLevequestInit(player, aetheryte) ::SELECT_LOOP:: unknown, glId = callClientFunction(player, "eventGLSelect", 0x0); if (glId ~= 0) then ::SELECT_DETAIL:: unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false); if (begin) then ::SELECT_DIFFICULTY:: difficulty = callClientFunction(player, "eventGLDifficulty", glId); if (difficulty == nil) then goto SELECT_DETAIL; end confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0); if (confirmResult == nil) then goto SELECT_DIFFICULTY; else end else goto SELECT_LOOP; end end end