/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using Meteor.Map.DataObjects; using Meteor.Common; using Meteor.Map.Actors; using System.Linq; namespace Meteor.Map { class Server { public const int FFXIV_MAP_PORT = 54992; public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF public const int BACKLOG = 100; public const string STATIC_ACTORS_PATH = "./staticactors.bin"; private static Server _Self; private Socket ServerSocket; private Dictionary SessionList = new Dictionary(); private static CommandProcessor CommandProcessor = new CommandProcessor(); private static ZoneConnection WorldConnection = new ZoneConnection(); private static WorldManager WorldManager; private static Dictionary GamedataItems; private static Dictionary GamedataGuildleves; private static Dictionary GamedataQuests; private static StaticActors StaticActors; private PacketProcessor mProcessor; public Server() { _Self = this; } public bool StartServer() { StaticActors = new StaticActors(STATIC_ACTORS_PATH); Program.Log.Info("Loading gamedata..."); GamedataItems = Database.GetItemGamedata(); Program.Log.Info("Loaded {0} items.", GamedataItems.Count); GamedataGuildleves = Database.GetGuildleveGamedata(); Program.Log.Info("Loaded {0} guildleves.", GamedataGuildleves.Count); GamedataQuests = Database.GetQuestGamedata(); Program.Log.Info("Loaded {0} quests.", GamedataQuests.Count); WorldManager = new WorldManager(this); WorldManager.LoadZoneList(); WorldManager.LoadSeamlessBoundryList(); WorldManager.LoadActorClasses(); WorldManager.LoadENPCs(); WorldManager.LoadBattleNpcs(); WorldManager.LoadStatusEffects(); WorldManager.LoadBattleCommands(); WorldManager.LoadBattleTraits(); WorldManager.SpawnAllActors(); WorldManager.StartZoneThread(); IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT)); try { ServerSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } catch (Exception e) { throw new ApplicationException("Could not Create socket, check to make sure not duplicating port", e); } try { ServerSocket.Bind(serverEndPoint); ServerSocket.Listen(BACKLOG); } catch (Exception e) { throw new ApplicationException("Error occured while binding socket, check inner exception", e); } try { ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket); } catch (Exception e) { throw new ApplicationException("Error occured starting listeners, check inner exception", e); } Console.ForegroundColor = ConsoleColor.White; Program.Log.Info("Map Server has started @ {0}:{1}", (ServerSocket.LocalEndPoint as IPEndPoint).Address, (ServerSocket.LocalEndPoint as IPEndPoint).Port); Console.ForegroundColor = ConsoleColor.Gray; mProcessor = new PacketProcessor(this); //mGameThread = new Thread(new ThreadStart(mProcessor.update)); //mGameThread.Start(); return true; } #region Session Handling public Session AddSession(uint id) { if (SessionList.ContainsKey(id)) { SessionList[id].ClearInstance(); return SessionList[id]; } Session session = new Session(id); SessionList.Add(id, session); return session; } public void RemoveSession(uint id) { if (SessionList.ContainsKey(id)) { SessionList.Remove(id); } } public Session GetSession(uint id) { if (SessionList.ContainsKey(id)) return SessionList[id]; else return null; } public Session GetSession(string name) { foreach (Session s in SessionList.Values) { if (s.GetActor().DisplayName.ToLower().Equals(name.ToLower())) return s; } return null; } public Dictionary GetSessionList() { return SessionList; } #endregion #region Socket Handling private void AcceptCallback(IAsyncResult result) { ZoneConnection conn = null; Socket socket = (System.Net.Sockets.Socket)result.AsyncState; try { conn = new ZoneConnection(); conn.socket = socket.EndAccept(result); conn.buffer = new byte[BUFFER_SIZE]; WorldConnection = conn; Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port); //Queue recieving of data from the connection conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); //Queue the accept of the next incomming connection ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket); } catch (SocketException) { if (conn != null) { WorldConnection = null; } ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket); } catch (Exception) { if (conn != null) { WorldConnection = null; } ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket); } } /// /// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend. /// /// private void ReceiveCallback(IAsyncResult result) { ZoneConnection conn = (ZoneConnection)result.AsyncState; //Check if disconnected if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0)) { WorldConnection = null; Program.Log.Info("Disconnected from world server!"); } try { int bytesRead = conn.socket.EndReceive(result); bytesRead += conn.lastPartialSize; if (bytesRead >= 0) { int offset = 0; //Build packets until can no longer or out of data while (true) { SubPacket subPacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead); //If can't build packet, break, else process another if (subPacket == null) break; else mProcessor.ProcessPacket(conn, subPacket); } //Not all bytes consumed, transfer leftover to beginning if (offset < bytesRead) Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset); conn.lastPartialSize = bytesRead - offset; //Build any queued subpackets into basepackets and send conn.FlushQueuedSendPackets(); if (offset < bytesRead) //Need offset since not all bytes consumed conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); else //All bytes consumed, full buffer available conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn); } else { WorldConnection = null; Program.Log.Info("Disconnected from world server!"); } } catch (SocketException) { if (conn.socket != null) { WorldConnection = null; Program.Log.Info("Disconnected from world server!"); } } } #endregion public static ZoneConnection GetWorldConnection() { return WorldConnection; } public static Server GetServer() { return _Self; } public static CommandProcessor GetCommandProcessor() { return CommandProcessor; } public static WorldManager GetWorldManager() { return WorldManager; } public static Dictionary GetGamedataItems() { return GamedataItems; } public static Actor GetStaticActors(uint id) { return StaticActors.GetActor(id); } public static Actor GetStaticActors(string name) { return StaticActors.FindStaticActor(name); } public static ItemData GetItemGamedata(uint id) { if (GamedataItems.ContainsKey(id)) return GamedataItems[id]; else return null; } public static GuildleveData GetGuildleveGamedata(uint id) { if (GamedataGuildleves.ContainsKey(id)) return GamedataGuildleves[id]; else return null; } public static QuestData GetQuestGamedata(uint id) { if (GamedataQuests.ContainsKey(id)) return GamedataQuests[id]; else return null; } public static QuestData[] GetQuestGamedataByMaxLvl(int lvl, bool all = false) { if (all) return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel <= lvl).ToArray(); else return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel == lvl).ToArray(); } public static QuestData[] GetQuestGamedataByPrerequisite(uint questId) { return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest == questId).ToArray(); } public static QuestData[] GetQuestGamedataAllPrerequisite() { return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest != 0).ToArray(); } public static QuestData[] GetQuestGamedataAllGCRanked() { return GamedataQuests.Values.Where(quest => quest.MinGCRank != 0).ToArray(); } //public static QuestData[] GetQuestGamedataByGCRank(int gc, int rank, bool all = false) //{ // return GamedataQuests.Values.Where(quest => all ? quest.MinLevel == lvl : quest.MinLevel <= lvl).ToArray(); //} } }