using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.group.work; using FFXIVClassic_Map_Server.dataobjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.group { class Party : Group { public PartyWork partyGroupWork = new PartyWork(); public List members = new List(); public Party(ulong groupId, uint leaderCharaId) : base(groupId) { partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92); members.Add(leaderCharaId); } public void SetLeader(uint leaderCharaId) { partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92); } public uint GetLeader() { return (uint)((ulong)(partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF); } public bool IsInParty(uint charaId) { return members.Contains(charaId); } public override void SendInitWorkValues(Session session) { } public override int GetMemberCount() { return members.Count; } public override uint GetTypeId() { return Group.PlayerPartyGroup; } } }