using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.dataobjects.chara { class BattleTemp { //These are known property IDs public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1; public const uint TARGETABLE = 0x2138FD71; public const uint STAT_STRENGTH = 0x647A29A8; public const uint STAT_VITALITY = 0x939E884A; public const uint STAT_DEXTERITY = 0x416571AC; public const uint STAT_INTELLIGENCE = 0x2DFBC13A; public const uint STAT_MIND = 0x0E704141; public const uint STAT_PIETY = 0x6CCAF8B3; public const uint STAT_ACCURACY = 0x91CD44E7; public const uint STAT_EVASION = 0x11B1B22D; public const uint STAT_ATTACK = 0xBA51C4E1; public const uint STAT_DEFENSE = 0x8CAE90DB; public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5; public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A; public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1; public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB; public const uint STAT_MAGIC_ACCURACY = 0xD57DC284; public const uint STAT_MAGIC_EVASION = 0x17AB37EF; public const uint RESISTANCE_FIRE = 0x79C7ECFF; public const uint RESISTANCE_ICE = 0xE17D8C7A; public const uint RESISTANCE_WIND = 0x204CF942; public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73; public const uint RESISTANCE_EARTH = 0x5FC56D16; public const uint RESISTANCE_WATER = 0x64803E98; //End of properties public int[] castGauge_speed = new int[2]; public bool[] timingCommandFlag = new bool[4]; public ushort[] generalParameter = new ushort[32]; } }