using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Lobby_Server.utils { class CharacterCreatorUtils { private static readonly Dictionary equipmentAppearance = new Dictionary { { 2, new uint[]{1} }, //PUG { 3, new uint[]{1} }, //GLA { 4, new uint[]{1} }, //MRD { 7, new uint[]{1} }, //ARC { 22, new uint[]{1} }, //THM { 23, new uint[]{1} }, //CNJ { 29, new uint[]{1} }, //CRP { 30, new uint[]{1} }, //BSM { 31, new uint[]{1} }, //ARM { 32, new uint[]{1} }, //GSM { 33, new uint[]{1} }, //LTW { 34, new uint[]{1} }, //WVR { 35, new uint[]{1} }, //ALC { 36, new uint[]{1} }, //CUL { 39, new uint[]{1} }, //MIN { 40, new uint[]{1} }, //BOT { 41, new uint[]{1} }, //FSH }; public static uint[] getEquipmentForClass(uint charClass) { if (equipmentAppearance.ContainsKey(charClass)) return equipmentAppearance[charClass]; else return null; } } }