/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; namespace Meteor.Map.actors.chara { //These will need to be redone at some point. remember to update tables in db. //Consider using text_paramname sheet. that matches up with the stats on armor, but some things will need special handling //Also, 0-35 should probably match with up BattleTemp enum Modifier : UInt32 { //These line up with ParamNames starting at 15001 and appear on gear //Health Hp = 0, //Max HP Mp = 1, //Max MP Tp = 2, //Max TP //Main stats Strength = 3, Vitality = 4, Dexterity = 5, Intelligence = 6, Mind = 7, Piety = 8, //Elemental Resistances FireResistance = 9, //Lowers Fire damage taken IceResistance = 10, //Lowers Ice damage taken WindResistance = 11, //Lowers Wind damage taken EarthResistance = 12, //Lowers Earth damage taken LightningResistance = 13, //Lowers Lightning damage taken WaterResistance = 14, //Lowers Water damage taken //Physical Secondary stats Accuracy = 15, //Increases chance to hit with physical attacks Evasion = 16, //Decreases chance to be hit by physical attacks Attack = 17, //Increases damage done with physical attacks Defense = 18, //Decreases damage taken from physical attacks //Physical crit stats CriticalHitRating = 19, //Increases chance to crit with physical attacks CriticalHitEvasion = 20, //Decreases chance to be crit by physical attacks CriticalHitAttackPower = 21, //Increases damage done by critical physical attacks CriticalHitResilience = 22, //Decreases damage taken from critical physical attacks //Magic secondary stats AttackMagicPotency = 23, //Increases damage done with magical attacks HealingMagicPotency = 24, //Increases healing done with magic healing EnhancementMagicPotency = 25, //Increases effect of enhancement magic EnfeeblingMagicPotency = 26, //Increases effect of enfeebling magic MagicAccuracy = 27, //Decreases chance for magic to be evaded MagicEvasion = 28, //Increases chance to evade magic //Crafting stats Craftsmanship = 29, MagicCraftsmanship = 30, Control = 31, Gathering = 32, Output = 33, Perception = 34, //Magic crit stats MagicCriticalHitRating = 35, //Increases chance to crit with magical attacks MagicCriticalHitEvasion = 36, //Decreases chance to be crit by magical attacks MagicCriticalHitPotency = 37, //Increases damage done by critical magical attacks MagicCriticalHitResilience = 38, //Decreases damage taken from critical magical attacks //Blocking stats Parry = 39, //Increases chance to parry BlockRate = 40, //Increases chance to block Block = 41, //Reduces damage taken from blocked attacks //Elemental Potencies FireMagicPotency = 42, //Increases damage done by Fire Magic IceMagicPotency = 43, //Increases damage done by Ice Magic WindMagicPotency = 44, //Increases damage done by Wind Magic EarthMagicPotency = 45, //Increases damage done by Earth Magic LightningMagicPotency = 46, //Increases damage done by Lightning Magic WaterMagicPotency = 47, //Increases damage done by Water Magic //Miscellaneous Regen = 48, //Restores health over time Refresh = 49, //Restores MP over time StoreTp = 50, //Increases TP gained by auto attacks and damaging abiltiies Enmity = 51, //Increases enmity gained from actions Spikes = 52, //Deals damage or status to attacker when hit Haste = 53, //Increases attack speed //54 and 55 didn't have names and seem to be unused ReducedDurabilityLoss = 56, //Reduces durability loss IncreasedSpiritbondGain = 57, //Increases rate of spiritbonding Damage = 58, //Increases damage of auto attacks Delay = 59, //Increases rate of auto attacks Fastcast = 60, //Increases speed of casts MovementSpeed = 61, //Increases movement speed Exp = 62, //Increases experience gained RestingHp = 63, //? RestingMp = 64, //? //Attack property resistances SlashingResistance = 65, //Reduces damage taken by slashing attacks PiercingResistance = 66, //Reduces damage taken by piercing attacks BluntResistance = 67, //Reduces damage taken by blunt attacks ProjectileResistance = 68, //Reduces damage taken by projectile attacks SonicResistance = 69, //Reduces damage taken by sonic attacks BreathResistance = 70, //Reduces damage taken by breath attacks PhysicalResistance = 71, //Reduces damage taken by physical attacks MagicResistance = 72, //Reduces damage taken by magic attacks //Status resistances SlowResistance = 73, //Reduces chance to be inflicted with slow by status magic PetrificationResistance = 74, //Reduces chance to be inflicted with petrification by status magic ParalysisResistance = 75, //Reduces chance to be inflicted with paralysis by status magic SilenceResistance = 76, //Reduces chance to be inflicted with silence by status magic BlindResistance = 77, //Reduces chance to be inflicted with blind by status magic PoisonResistance = 78, //Reduces chance to be inflicted with poison by status magic StunResistance = 79, //Reduces chance to be inflicted with stun by status magic SleepResistance = 80, //Reduces chance to be inflicted with sleep by status magic BindResistance = 81, //Reduces chance to be inflicted with bind by status magic HeavyResistance = 82, //Reduces chance to be inflicted with heavy by status magic DoomResistance = 83, //Reduces chance to be inflicted with doom by status magic //84-101 didn't have names and seem to be unused //Miscellaneous ConserveMp = 101, //Chance to reduce mp used by actions SpellInterruptResistance = 102, //Reduces chance to be interrupted by damage while casting DoubleDownOdds = 103, //Increases double down odds HqDiscoveryRate = 104, //Non-gear mods None = 105, NAMEPLATE_SHOWN = 106, TARGETABLE = 107, NAMEPLATE_SHOWN2 = 108, HpPercent = 109, MpPercent = 110, TpPercent = 111, AttackRange = 112, //How far away in yalms this character can attack from (probably won't need this when auto attack skills are done) Raise = 113, MinimumHpLock = 114, //Stops HP from falling below this value MinimumMpLock = 115, //Stops MP from falling below this value MinimumTpLock = 116, //Stops TP from falling below this value AttackType = 117, //Attack property of auto attacks (might not need this when auto attack skills are done, unsure) CanBlock = 118, //Whether the character can block attacks. (For players this is only true when they have a shield) HitCount = 119, //Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel //Flat percent increases to these rates. Might not need these? RawEvadeRate = 120, RawParryRate = 121, RawBlockRate = 122, RawResistRate = 123, RawHitRate = 124, RawCritRate = 125, DamageTakenDown = 126, //Percent damage taken down Regain = 127, //TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits RegenDown = 128, //Damage over time effects. Separate from normal Regen because of how they are displayed in game Stoneskin = 129, //Nullifies damage KnockbackImmune = 130, //Immune to knockback effects when above 0 Stealth = 131, //Not visisble when above 0 } }