/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System.Collections.Generic; namespace Meteor.Map.actors { class EventList { public List talkEventConditions; public List noticeEventConditions; public List emoteEventConditions; public List pushWithCircleEventConditions; public List pushWithFanEventConditions; public List pushWithBoxEventConditions; public class TalkEventCondition { public byte unknown1; public bool isDisabled = false; public string conditionName; } public class NoticeEventCondition { public byte unknown1; public byte unknown2; public string conditionName; public NoticeEventCondition(string name, byte unk1, byte unk2) { conditionName = name; unknown1 = unk1; unknown2 = unk2; } } public class EmoteEventCondition { public byte unknown1; public byte unknown2; public byte emoteId; public string conditionName; } public class PushCircleEventCondition { public string conditionName = ""; public float radius = 30.0f; public bool outwards = false; public bool silent = true; } public class PushFanEventCondition { public string conditionName; public float radius = 30.0f; public bool outwards = false; public bool silent = true; } public class PushBoxEventCondition { public uint bgObj; public uint layout; public string conditionName = ""; public string reactName = ""; public bool outwards = false; public bool silent = true; } } }