//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace FFXIVClassic_Map_Server.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FFXIVClassic_Map_Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Adds the specified currency to the current player's inventory
///
///*Syntax: givecurrency <quantity>
/// givecurrency <type> <quantity>
///<type> is the specific type of currency desired, defaults to gil if no type specified.
///
public static string CPgivecurrency {
get {
return ResourceManager.GetString("CPgivecurrency", resourceCulture);
}
}
///
/// Looks up a localized string similar to Adds the specified items to the current player's inventory
///
///*Syntax: giveitem <item id>
/// giveitem <item id> <quantity>
/// giveitem <item id> <quantity> <type>
///<item id> is the item's specific id as defined in the server database
///<type> is the type as defined in the server database (defaults to standard item if not specified).
///
public static string CPgiveitem {
get {
return ResourceManager.GetString("CPgiveitem", resourceCulture);
}
}
///
/// Looks up a localized string similar to Adds the specified key item to the current player's inventory
///
///*Syntax: givekeyitem <item id>
///<item id> is the key item's specific id as defined in the server database.
///
public static string CPgivekeyitem {
get {
return ResourceManager.GetString("CPgivekeyitem", resourceCulture);
}
}
///
/// Looks up a localized string similar to Use !help(command) for details
///
///Available commands:
///Standard: mypos, music, warp
///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
///Test: test weather.
///
public static string CPhelp {
get {
return ResourceManager.GetString("CPhelp", resourceCulture);
}
}
///
/// Looks up a localized string similar to Changes the currently playing background music
///
///*Syntax: music <music id>
///<music id> is the music's specific id as defined in the client.
///
public static string CPmusic {
get {
return ResourceManager.GetString("CPmusic", resourceCulture);
}
}
///
/// Looks up a localized string similar to Prints out your current location
///
///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data.
///
public static string CPmypos {
get {
return ResourceManager.GetString("CPmypos", resourceCulture);
}
}
///
/// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>.
///
public static string CPproperty {
get {
return ResourceManager.GetString("CPproperty", resourceCulture);
}
}
///
/// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>.
///
public static string CPproperty2 {
get {
return ResourceManager.GetString("CPproperty2", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reloads the current item data from the database.
///
public static string CPreloaditems {
get {
return ResourceManager.GetString("CPreloaditems", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reloads the current zone data from the database.
///
public static string CPreloadzones {
get {
return ResourceManager.GetString("CPreloadzones", resourceCulture);
}
}
///
/// Looks up a localized string similar to Removes the specified currency from the current player's inventory
///
///*Syntax: removecurrency <quantity>
/// removecurrency <type> <quantity>
///<type> is the specific type of currency desired, defaults to gil if no type specified.
///
public static string CPremovecurrency {
get {
return ResourceManager.GetString("CPremovecurrency", resourceCulture);
}
}
///
/// Looks up a localized string similar to Removes the specified items to the current player's inventory
///
///*Syntax: removeitem <itemid>
/// removeitem <itemid> <quantity>
///<item id> is the item's specific id as defined in the server database.
///
public static string CPremoveitem {
get {
return ResourceManager.GetString("CPremoveitem", resourceCulture);
}
}
///
/// Looks up a localized string similar to Removes the specified key item to the current player's inventory
///
///*Syntax: removekeyitem <itemid>
///<item id> is the key item's specific id as defined in the server database.
///
public static string CPremovekeyitem {
get {
return ResourceManager.GetString("CPremovekeyitem", resourceCulture);
}
}
///
/// Looks up a localized string similar to Server sends a special packet to the client
///
///*Syntax: sendpacket <path to packet>
///<Path to packet> is the path to the packet, starting in <map server install location>\packet.
///
public static string CPsendpacket {
get {
return ResourceManager.GetString("CPsendpacket", resourceCulture);
}
}
///
/// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot
///
///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
///
///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
///<w/e/v/c id> are as defined in the client game data.
///
public static string CPsetgraphic {
get {
return ResourceManager.GetString("CPsetgraphic", resourceCulture);
}
}
///
/// Looks up a localized string similar to Changes the current weather
///
///*Syntax: test weather <weather id>
///<weather id> is the weather's specific id as defined in the client.
///
public static string CPtestweather {
get {
return ResourceManager.GetString("CPtestweather", resourceCulture);
}
}
///
/// Looks up a localized string similar to Teleports the player to the specified location
///
///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
///
///*Syntax: warp <location list>
/// warp <X coordinate> <Y coordinate> <Z coordinate>
/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
///<location list> is a pre-defined list of locations from the server database
///<zone id> is the [rest of string was truncated]";.
///
public static string CPwarp {
get {
return ResourceManager.GetString("CPwarp", resourceCulture);
}
}
}
}