using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.receive { class SetTargetPacket { public bool invalidPacket = false; public uint actorID; public uint attackTarget; //Usually 0xE0000000 public SetTargetPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try{ actorID = binReader.ReadUInt32(); attackTarget = binReader.ReadUInt32(); } catch (Exception){ invalidPacket = true; } } } } } }