using FFXIVClassic.Common; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.actor.battle { class CommandResultX00Packet { public const ushort OPCODE = 0x013C; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)sourceActorId); binWriter.Write((UInt32)animationId); //Missing... last value is float, string in here as well? binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write((UInt32)0); //Num actions (always 0 for this) binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)810); //? } } return new SubPacket(OPCODE, sourceActorId, data); } } }