using FFXIVClassic.Common; using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.actor.battle { // see xtx_command enum CommandResultX01PacketCommand : ushort { Disengage = 12002, Attack = 22104, } class CommandResultX01Packet { public const ushort OPCODE = 0x0139; public const uint PACKET_SIZE = 0x58; public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, CommandResult action) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)sourceActorId); binWriter.Write((UInt32)animationId); //Missing... last value is float, string in here as well? binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write((UInt32)1); //Num actions (always 1 for this) binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)0x810); //? binWriter.Write((UInt32)action.targetId); binWriter.Write((UInt16)action.amount); binWriter.Write((UInt16)action.worldMasterTextId); binWriter.Write((UInt32)action.effectId); binWriter.Write((Byte)action.param); binWriter.Write((Byte)action.hitNum); } } return new SubPacket(OPCODE, sourceActorId, data); } } }