using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Lobby_Server.packets.receive { class CharacterModifyPacket { public UInt64 sequence; public uint characterId; public uint personType; public byte slot; public byte command; public ushort worldId; public String characterName; public String characterInfoEncoded; public bool invalidPacket = false; public CharacterModifyPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { sequence = binReader.ReadUInt64(); characterId = binReader.ReadUInt32(); personType = binReader.ReadUInt32(); slot = binReader.ReadByte(); command = binReader.ReadByte(); worldId = binReader.ReadUInt16(); characterName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); characterInfoEncoded = Encoding.ASCII.GetString(binReader.ReadBytes(0x190)).Trim(new[] { '\0' }); } catch (Exception){ invalidPacket = true; } } } } } }