require ("global") require ("tutorial") require ("quests/man/man0l0") --processTtrBtl001: Active Mode Tutorial --processTtrBtl002: Targetting Tutorial (After active mode done) function init() return "/Director/Quest/QuestDirectorMan0l001"; end function onEventStarted(player, actor, triggerName) man0l0Quest = player:GetQuest("Man0l0"); startTutorialMode(player); callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl001", nil, nil, nil); player:EndEvent(); waitForSignal("playerActive"); wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative. kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl002", nil, nil, nil); player:EndEvent(); wait(4); closeTutorialWidget(player); showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy wait(3); openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP); wait(5); closeTutorialWidget(player); openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS); wait(4); --Should be wait for weaponskillUsed signal closeTutorialWidget(player); showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill wait(6); --Should be wait for mobkill worldMaster = GetWorldMaster(); player:SendDataPacket("attention", worldMaster, "", 51073, 1); wait(7); player:ChangeMusic(7); player:ChangeState(0); kickEventContinue(player, actor, "noticeEvent", "noticeEvent"); callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_3", nil, nil, nil); --[[ IF DoW: OpenWidget (TP) IF TP REACHED: CloseWidget OpenWidget (WS) IF WS USED: Success CloseWidget ELSE MAGIC: OpenWidget (DEFEAT ENEMY) ]] man0l0Quest:NextPhase(10); player:EndEvent(); GetWorldManager():DoZoneChange(player, 230, "PrivateAreaMasterPast", 1, 15, -826.868469, 6, 193.745865, -0.008368492); end function onUpdate() end function onTalkEvent(player, npc) end function onPushEvent(player, npc) end function onCommandEvent(player, command) end function onEventUpdate(player, npc) end function onCommand(player, command) end