using FFXIVClassic_Map_Server.packets; using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor.events; using System; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.Actors { class Actor { public uint actorId; public string actorName; public uint displayNameId = 0xFFFFFFFF; public string customDisplayName; public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE; public ushort currentSubState = SetActorStatePacket.SUB_STATE_NONE; public float positionX, positionY, positionZ, rotation; public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; public ushort moveState, oldMoveState; public float[] moveSpeeds = new float[5]; public uint zoneId; public Area zone = null; public bool isZoning = false; public bool spawnedFirstTime = false; public string className; public List classParams; public EventList eventConditions; public Actor(uint actorId) { this.actorId = actorId; } public Actor(uint actorId, string actorName, string className, List classParams) { this.actorId = actorId; this.actorName = actorName; this.className = className; this.classParams = classParams; this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN; } public SubPacket CreateAddActorPacket(uint playerActorId, byte val) { return AddActorPacket.BuildPacket(actorId, playerActorId, val); } public SubPacket CreateNamePacket(uint playerActorId) { return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : ""); } public SubPacket CreateSpeedPacket(uint playerActorId) { return SetActorSpeedPacket.BuildPacket(actorId, playerActorId); } public SubPacket CreateSpawnPositonPacket(uint playerActorId, uint spawnType) { SubPacket spawnPacket; if (!spawnedFirstTime && playerActorId == actorId) spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); else if (playerActorId == actorId) spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); else { if (this is Player) spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); else spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); } //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); spawnedFirstTime = true; return spawnPacket; } public SubPacket CreateSpawnTeleportPacket(uint playerActorId, uint spawnType) { SubPacket spawnPacket; spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); spawnPacket.DebugPrintSubPacket(); return spawnPacket; } public SubPacket CreatePositionUpdatePacket(uint playerActorId) { return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState); } public SubPacket CreateStatePacket(uint playerActorID) { return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState); } public List GetEventConditionPackets(uint playerActorId) { List subpackets = new List(); //Return empty list if (eventConditions == null) return subpackets; if (eventConditions.talkEventConditions != null) { foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.noticeEventConditions != null) { foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.emoteEventConditions != null) { foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.pushWithCircleEventConditions != null) { foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.pushWithFanEventConditions != null) { foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.pushWithBoxEventConditions != null) { foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition)); } return subpackets; } public BasePacket GetSetEventStatusPackets(uint playerActorId) { List subpackets = new List(); //Return empty list if (eventConditions == null) return BasePacket.CreatePacket(subpackets, true, false); if (eventConditions.talkEventConditions != null) { foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName)); } if (eventConditions.noticeEventConditions != null) { foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName)); } if (eventConditions.emoteEventConditions != null) { foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName)); } if (eventConditions.pushWithCircleEventConditions != null) { foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); } if (eventConditions.pushWithFanEventConditions != null) { foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); } if (eventConditions.pushWithBoxEventConditions != null) { foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); } return BasePacket.CreatePacket(subpackets, true, false); } public SubPacket CreateIsZoneingPacket(uint playerActorId) { return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false); } public virtual SubPacket CreateScriptBindPacket(uint playerActorId) { return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams); } public virtual BasePacket GetSpawnPackets(uint playerActorId) { return GetSpawnPackets(playerActorId, 0x1); } public virtual BasePacket GetSpawnPackets(uint playerActorId, uint spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(playerActorId, 8)); subpackets.AddRange(GetEventConditionPackets(playerActorId)); subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType)); subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket(playerActorId)); return BasePacket.CreatePacket(subpackets, true, false); } public virtual BasePacket GetInitPackets(uint playerActorId) { SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddByte(0xE14B0CA8, 1); initProperties.AddByte(0x2138FD71, 1); initProperties.AddByte(0xFBFBCFB1, 1); initProperties.AddTarget(); return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false); } public override bool Equals(Object obj) { Actor actorObj = obj as Actor; if (actorObj == null) return false; else return actorId == actorObj.actorId; } public string GetName() { return actorName; } public string GetClassName() { return className; } public ushort GetState() { return currentMainState; } public List GetLuaParams() { return classParams; } public void ChangeState(ushort newState) { currentMainState = newState; SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState); SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId); zone.BroadcastPacketAroundActor(this, ChangeStatePacket); zone.BroadcastPacketAroundActor(this, battleActionPacket); } public void ChangeSpeed(int type, float value) { moveSpeeds[type] = value; SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); } public void ChangeSpeed(float speedStop, float speedWalk, float speedRun) { moveSpeeds[0] = speedStop; moveSpeeds[1] = speedWalk; moveSpeeds[2] = speedRun; moveSpeeds[3] = speedRun; SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); } } }